Moving Light Glow 2017

Moving Light is the second iteration of the crowdflow research project at Glow. The main goal of the installation was to measure the influence of different light scenarios on the crowd flow. In cooperation with Philips Lighting, the Intelligent Lighting Institute, the Crowdflow Research group and others we conducted an never before seen research with over 500.000 unique participants. Studio Lucifer supported this research in the implementation and design of the research setup. Among other things we made sensor placement calculations, technical drawings and a 3D model of the full installation.

Because the visitors of the Glow festival demand more than a simple research Studio Lucifer was also tasked with creating an art installation that would be part of the Moving Light installation. Together with Timo Lejeune, Sara Schippers and Matthijs Hoekstra we designed an interactive experience that would engage (and distract) the visitors of Glow.


Interactive Installation

The installation lets the visitors move light in a dynamic and playful way. The shape of the interactive experience is inspired by the form of a tesseract or hypercube. A hypercube is a hypothetical concept of another spatial dimension, which in this installation is made dynamic by light. Visitors get to influence this additional dimension through their movements. This massive hypercube is suspended above the visitors and exists of KiNET RGB LED strips. The complexity of the structure makes for an interesting sight from all angles. The interactivity of this installation is designed in such a way that it works for larger audiences. All visitors can influence the Tesseract’s dynamics. The idea is that this interactive experience will segment the crowd flow and increase the amount of data points in the research.


In collaboration with

Studio Philip Ross
Intelligent Lighting Institute
Philips Lighting Research
Crowdflow Research Group
Matthijs Hoekstra (Software development)
Timo Lejeune
Sara Schippers
Werner Kroneman (Kinect software)
Hagen Richter (Sound Design)
Melle Willems (Sound Design)

Photos by Bart van Overbeeke

Visual Materials